Azela wrote: Lee wrote:
Azela wrote:What's happening is simple, it's counting 120 match time and adding it into your average.
added together and divided by 6 gives 44 minute average (rounded up). I'm probably not changing it, I don't see why draws shouldn't effect average time.
rofl its average winning time wtf, if u dont win or lose, how can it actually affect it. also what is this 10 there? the default win vs birdsofwar? where did you get that?
seriously tie has never been added to av.time.
There's never been a 35 member cap before either but there is this year. I can't find the rule you're referring to, please link me to it. If the rule exists I'll recode to allow only win times, otherwise it will remain. I think losing in 110 minutes should be credited more than losing in 10 minutes.
okey now i finally get why there are so many questions regarding rules, you are obviously using the ones that fin1 posted in 2006, which are way way obsolete, both eura and myslef made changes to it on yearly bases, i have no idea what happened to them though.
Anyways for explanation, i think its pretty obvious:
Av.time was invented in the first place to give another option in tie-breaker situations. so if teams ended up with same points after season, we could see which team won theri games faster and held in their defeats longer. Draws are totally different matter as both teams are punished by taking away 2 points from them anyways. Where is the logic in punishing them with 120 av time. Basically it means that in some cases, losing on purpose at 119 minutes is more useful for team then tie. Because then u get 1 added to your av.time and can boost it up considerably vs havine 120 added to it, which is awful. Do you understand how stupid giving 120 av time is? It doesnt even make sense, you can even argue that you should instead give 0 to av time or 60.
Its AVERAGE WINNING OR LOSING TIME, nothing to do with draws