Azela wrote:It's true that you can't get every player you want in a draft. But it's also true that you can't get every player you want by recruiting either. Hell, I'd love to have Autopilot, Bacon, Ursa, King, Trance, Bombed etc thank you very much. But it's not going to happen. Either way, you don't really get exactly who you want. But having led a squad in EGDL for a few times, I have made new buddies and felt a strong sense of pride with every squad I've built. All you have to do is look at real world sports where teams simply can't acquire every player they want, but that doesn't stop a strong team spirit and rivalries from forming.
With regards to low vp players not having a chance to play, the very same would be true in a standard EGFL league. If you can play your best team, then why would the weaker players get a chance? They get a chance the same why we did, by working our way up the ranks, and taking the opportunity to shine when it was offered. I see no flaws here, and if there are flaws then surely they exist in both EGFL and my league equally.
I disagree with letting existing squads into this league because I want to start each squad off on an even footing. That way, if any squad does eventually become stronger, they will have earned it. No longer will power be acquired by virtue of who you're friends with. Success will be earned, and not simply recruited.
Anyway, we're going off topic.
I dont mean get every top player in eg and make a supersquad, i mean that there is core group of players, lets take for example trespass or grid, who have a history together. I remember being GM in some draft league where i really wanted knitex in my team, he was my first pick and someone just got him from under my nose. Lets say eel takes part in this league and someone drafts aristocracy from under his nose, or aelderon, or omega red or any other player who have historical ties with Grid. The players will be not happy, eel will be not happy and its not a good start when u consider this draft is suppose to "launch" new real squads.
Yes indeed u bond with some players in EGDL leagues, but its nothing compared to historical bonds.
As for comparison of real teams in the world, the most successful of them have always had a core set of players who have grown together in youth teams and eventually made the backbone of the team and of course over the course of time other top players have been added. So real squads in EG have always been much closer to real teams in sports rather than egdl.
Low and midtier players have always been in low and midtier squads in egfl and gotten much more gametime compared to being on bench. SUre they lose games and often dissolve, but they at least get a chance. Almost all vets of today have been newbies in some newbiesquad at some point, its part of natural development.
As you stated yourself, you plan on keeping things balanced with some roster rules, you can apply those rules to real squads as well. If u want to use values for players, you can set a max value and if some real squad enters the league, they need to take that into consideration.
As for the success will be earned, i still think its a horrible idea, losing itself is demoralizing and winning is motivating, why adding some extra thing into it is beneficial, i dont understand.
And yes its off topic, but there are too many topics currently in eg forums discussing similar issues.