Zeker wrote:WORD AROUND THE WATERCOOLER IS THAT WHEN ONE OF OUR REDS TK'D THE OTHER, AND WE RECOVERED TKNEUTS WITH FREQ 101 KING SPAMMED OUR FLAGGER TO DROP
that must be the dumbest shit ever rofl, getting tk'd in no way forced u to drop those flags ROFLROFL
they're discussign it atm
no, it is not retarded. it is a gray area in the rules that can create confusion.
6.2 Flags can be moved by a squad as a result of a “bad” drop. Members of the squad are permitted to go to another private frequency for the sole purpose of picking up flags that have not been successfully dropped in that squad’s flag room.
this rule states, you can only fix flags that are BAD DROPS. TK neuts are not considered 'bad drops', they are considered 'center neuts'. which means you're not even allowed to fix them in the first place.
6.2.a Players fixing bad drops or carrying the flags that were previously bad dropped in base are not allowed to kill with flags.
this rule is irrelevant, because tk neuts are considered CENTER NEUTS. you can't fix them since they are not bad drops. basically the rules are retarded, so i could've either specced you for fixing flags you were not allowed to fix, or i could treat them as bad drops 'in a base' and spec you for killing with them.
because the rules are as fucked up as they are, and i did not take a clear position on it until it had happened twice, i allowed you to do it. i warned sent though if you did it again i would spec the carrier. i stand by my decision, and the rule has been fixed now so that tk neuts are also considered bad drops.
First of all the first rule you stated does not specifically state that bad drops are the ONLY type you are allowed to fix.
Secondly I think this section of the rules should be rewritten to be more specific. For example, 1st make a specific rule about bad drops, one stating that bad drops may be moved into FR etc, and may not be transferred for the use as a red carrier.
However, there should also be a rule stating that in a case for tk neuts, a team may fix the tk neuts, transfer to a player on their original freq for either the purpose of flag carrying or dropping in a fr.
The reasons being for the difference of the two rules in terms of the ability of the freq to use the flags how they choose is because of the specificity of each situation. In the case of a bad drop, the original freq had intended on dropping their flags, and the rule stated above prevents them from picking when to red a player to gain an unfair advantage.
However, in the second scenario, the freq’s intended purpose was not to drop their flags, so should be given the opportunity to re-red one of their men.
However, the provision that the person fixing bad drops for the freq may not kill also applies to both of these rules.